Wednesday, May 15, 2013

New Years Update: Gaming Again

So its been a couple of weeks since I last posted, that has mainly been due to travel commitments and a couple of other items. I have managed in that time however to start gaming again. Huzzah!!!!

I've signed up for a local game in Toronto of the Pathfinder Society. It's been about 15 years since I played Dungeons and Dragons of any flavour and I must say, I'm enjoying it. The Pathfinder Society allows you to use the same character around multiple GMs at any organised game and has rules around what is and isn't allowed along with regulations on what can be purchased etc.

So still, I'm enjoying it and I've started gaming again. Now to plot some GMing of another game at some point.

Tuesday, April 30, 2013

Shadowrun: Preview of 5th Edition Up

So as some of you will know by now there is a new 5th edition of Shadowrun coming out later this year. And as some may also know I'm quite a Shadowrun fan. That being said I haven't been following the development of this edition too closely so far as I've been trying to catch up on reading of the 4th edition metaplot books so I can read Storm Front.

Anyway Catalyst have just released the first proper preview of the game, the first 12 pages (minus contents page unfortunately,) so head over to DriveThruRPG and pick it up. It's free, obviously.

Monday, April 22, 2013

Creepiness in Delta Green

Okay not one of my writing here, but more of a shoutout to Dennis Detwiller's writing. At the beginning of the year he posted a short article to his blog (see link on the right hand side) about how to be creepy in Delta Green, and he recently reposted it on Google+. So here's a link to the article. Read it and absorb it, Detwiller is one of the masters.

Friday, April 19, 2013

Steve Jackson Games: Report to the Stakeholders

So Steve Jackson Games has posted this year's Stakeholder's Report. As every Steve is very open about what is going on in the company, what the challenges and successes are and financials. Many of us wish more gaming companies would do things like this (Mongoose does to a more limited extent) as it helps gauge  what is actually going on in the industry instead of the rumour and doom mongering that we all seem fond of.

So anyway, even though RPGs aren't their top line items any longer it's still good to read through even if a bit Munchkin focused. Read it here.

Wednesday, April 3, 2013

New Years Resolution Updates

So as some of you may remember I made some resolutions back in January to get me back into roleplaying again after too long a drought. Attend or run one game in each of January and February and two games in March. So it's three months into the year, how am I doing?

Not well. I haven't attended a single roleplaying session this year. Tried to run but never got around to actually scheduling and looking for players beyond some initial exploration.

So the question is why? Why didn't I meet any of my goals? Answer of course is me. Apathy? Procrastination? Laziness? Fear? Probably all four. The worst two offenders are actually procrastination and fear.

Procrastination because I keep saying "I'll do it after I get X out of the way" or "Y is happening soon so I can't do it until after that." A dangerous thing to do, and I've done it for five years now.

Fear because I don't actually have a group. Part of me doesn't want to try running my first game in six years with a group of strangers and making a fool out of myself. Assuming I can get a group in the first place.

Five and a half years ago I moved from England to Canada and lost my group there. I've never been able to get into the right circles over here to get a group together so everything conspires (in my mind) to stop me running a game.

I need to get off my ass and run something, even if I do make a fool of myself. I have an evening course that finishes next week, and then I'm away on vacation for a week (and the in-laws are now over,) so I can try something at the end of the month or May (see how procrastination easily sneaks up on you?)

Still, I hereby make the promise in front of the internet ( :) )that by the end of May I'll have run at least one session.

Promise this time.

Wednesday, March 27, 2013

Review: Shadowrun - Sim Dreams and Nightmares

It's been a little while since I last did a review, but I've been reading a bit more again lately so I'll have more coming in the near future.

For this review we have the newest PDF only Shadowrun release, Sim Dreams and Nightmares (available as usual from DriveThruRPG.) Following in the lines of many of the other PDF only releases, Sim Dreams and Nightmares takes a single topic and gives it a nice expansion to flesh it out in the world. In this case we have the topic of Simsense, more specifically in the terms of simsense chips and related uses.

For those who aren't completely up on their Shadowrun technologies, Simsense is a tech that at it's most basic allows a person to live the experiences and sensory input of another in a situation. Mostly used in the entertainment area, simsense is popular in movies in that it can put you right in the action. Obviously it has also found a lot of popularity in the pornography industry as well.

Simsense at a basic level is completely legal throughout the Shadowrun world and is used by billions as part of their normal entertainment. However this supplement isn't dealing with that legal simsense. It's dealing with the darker side. Addictive sims, mood enhancers, BTLs (Better Than Life), persona chips and the like.

So what do we get in our PDF this time? Well we have 17 pages. These pages are broken down into

  • Cover page - 1 page
  • Obligatory JackPoint login page detailing upcoming files and some news from the setting (incidentally the date on this file is for 27 Dec 2074) - 1 page
  • Two short stories - 2 pages
  • Sinsense: The Ultimate Opiate (the meat of the supplement) - 9 pages
  • Game rules and prices - 4 pages
So onto the content of each part. The cover I quite like, and it illustrates the subject relatively well. On one half you have a well to do ork in his finest snow ensemble skiing down a slope in some lovely mountains. His ski outfit appears to be partially a white suit, with bowtie and it looks like there are some people chasing him lending the suggestion that he could be a Bondesque character. The other half of the images is of a down and out ork with a cable running to his datajack, making skiing motions while dressed in a garbage bag in among dumspters in some dark alleyway. It's pretty well executed and I'm quite fond of it.

The JackPoint is pretty much as standard. Two callouts for upcoming products (Parazoology 2 & Storm Front) and a couple of in universe news items. Also a mention long time JackPoint contributor Turbo Bunny who is trying to clean up from doing chips (which is relevant to the meat of the PDF.)

The two short stories are appropriate to the topic at hand, but in all honesty I had a little trouble figuring out quite what they were referring to. I'm not sure why, maybe I'm missing something. I'll have to read them again.

For the main bulk of the book the information is presented, as usual, as a file uploaded to JackPoint and commented on by regulars. The file this time is being presented by Turbo Bunny who is going through the cleanup process after her fall into addiction and back out, and doesn't get the easiest time of it from the other posters. (For more information on Turbo Bunny check out 10 JackPointers, another of the PDF only releases.)

It delves into how governments and corporations can use simsense to help control the populace. There is discussion on how some forms of simsense can contain mental massagers to try and subconsciously influence people, and also discussion on how simsense can help people for rehabilitation and to assist with psychological issues.

Then we get into the types of chips, the ones that can be abused more by individuals.

First up is Moodchips, chips that you can slot to help set your mood level. Next is more discussion on the most common BTL type of chip, Dreamchips (where you can live someone else's life effectively) and tripchips (moodchips with other programming enhancements such as slowing down your perception, introducing other sensations and the like.)

Personasofts are another of the chips touched upon, where you can overlay another personality onto someone. Want to pick what personality your girl has in that Yakuza run Bunraku parlour? Well pick your girl, pick the personality from the menu, slot and go.

The text also touches on the dangers of the common skillsoft, including addiction and the inability to use your own skills even if they are better than the skills you can slot.

All in all this section could be expanded a little more, but the shadowtalk really helps to flesh it out and drops enough ideas that most GMs will get something from it.

For the rules pages we are presented with a selection of new advantages and disadvantages for character creation related to drugs, addiction and the like. This is followed up with advance addiction rules and the rules for going cold turkey. Following that are the addiction ratings and thresholds for the various drugs in the Shadowrun world, from chemical and Bio-Awakened Drugs (BAD) to simsense and magical fetish related items. Finally we have a list of the prices for the various simsense drugs.

Overall I really enjoyed this supplement. The subject matter is an interesting exploration of a small part of the Shadowrun world and it is well written. The shadowtalk within the articles is actually of a higher standard than usual and overall very entertaining, even if we never find out what happened to the sheep (you'll have to read it to find out, but /dev/grrl can be single minded sometimes.)

All in all I think it's a buy for the flavour it can add to your games and some great background for the setting. 4/5 chipheads. (Available from DriveThruRPG.)



Saturday, March 9, 2013

Review: Delta Green Eyes Only

Delta Green: Eyes Only, is a book that has been out for a few years, but given that it has just been released in PDF format alongside the rest of the Delta Green books, I figured it was time to dig it out and give it a proper review.

Eyes Only is a collection of the original three Delta Green chapbooks released previously that were available only from Pagan Publishing themselves (see my other posting Delta Green Overview for more details on their release) plus a couple of adventures and a few appendices articles.

The three chapbooks that are reproduced here were all originally written by the excellent Dennis Detwiller.

  1. Machinations of the Mi-Go: this gives an excellent overview of what the Mi-Go are like in the Delta Green setting expanding considerably on the information presented in the main rulebook. (30 pages)
  2. The Fate: very detailed coverage on The Fate, a network/organization based on New York city that is intertwined with the worship and works of Nyarlathotep. This section of the book gives the keeper more than enough information to use The Fate in any game, on either side (because we all know Nyarlathotep isn't predictable.) This is definitely the best part of the book and is worth the purchase on it's own. (66 pages)
  3. Project RAINBOW: This is based around the so called Philadelphia Experiment that was performed on the USS Eldridge in 1943 in an attempt to make it invisible to radar. The Eldridge was in fact made invisible, using Tillinghast radiation, but it also travelled outside of our dimensions for 20 minutes. When it returned over half the crew were dead and it was hushed up. Unfortunately Majestic-12 is still experimenting with the technology in the present day. (34 pages)
On top of these three chapbooks that are reproduced we have 3 full adventures, the first two again written by Dennis Detwiller and the third by Adam Scott Glancy.
  • Artifact Zero is a full adventure for Delta Green agents around the events of Project RAINBOW. It is a very complex adventure but one that should be a memorable experience. If anyone wishes to run it there are some excellent resources on the web to assist in this. The Deep Background and Player Handouts both being very useful. 
  • A Night on Owlshead Mountain was originally published in the re-issue of  Eyes Only Volume 1: Machinations of the Mi-Go, and as you can guess is about Mi-Go in a mountainous area. It concentrates on a hermit on Owlshead Mountain in Vermont who has been enhanced by the Mi-Go using their protomatter and the search for some missing surveyors in the area.
  • Holy War is a scenario for experienced investigators concerning Delta Green, The Fate, everyone's favourite modern horror Y'golonac and New York in the months after September 11th as Delta Green wakes up to the new world they now operate in.
Rounding out the book are some small articles written by Dennis Detwiller and Shayne Ivey
  • A short article on policing in turn of the century New York, most of which was made obsolete in the months after September 11th.
  • Some miscellaneous, but very useful, short pieces on Delta Green tradecraft including
    • Green Boxes
    • Telephone Communications
    • Interrogation rules
    • Sanity costs for murder
    • Hacking
All in all this is an excellent book. It is very like all the other Delta Green books in that it doesn't have a specific focus, but this turns out to be a strength meaning there is something for everyone. Like every other Delta Green book published, this one is of high production standards with writing quality that every other writer and publisher would be proud to put their name to. Definitely a must buy. It is available in hardcopy or in PDF from DriveThruRPG (where it is currently only $14.99 for 266 pages of Delta Green goodness.)